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Eduverse

Project details

Programme
Cluster RC5
Year 1

Eduverse is an online architectural education platform that uses gamification methods to create an optimised interactive and immersive learning experience for students.


The project responds to the constraints imposed by limited global mobility and the complexities of dual-track education. These include both online and offline methods, prompted by pandemic situations like COVID-19, as well as the escalating costs associated with overseas education. Eduverse’s goal is to reinvent the study abroad experience for architecture students.


Eduverse proposes a globally web-connected platform, leveraging metaverse and virtual technologies for enhanced collaborative learning while using gamification and token systems to spark students' motivation. These comprehensive approaches equip students with the necessary tools and resources to enrich their collaborative learning experiences. Eduverse seeks to let students learn architecture in the process of feeling, wondering, modifying and ultimately reshaping cities.

The pandemic has disrupted international education, impacting millions of students. The hybrid model of online and offline education falls short, especially for architecture students limited in the physical activities they can engage with.

Problem Statement

The pandemic has disrupted international education, impacting millions of students. The hybrid model of online and offline education falls short, especially for architecture students limited in the physical activities they can engage with.

After conducting research, the key ‘pain points’ of hybrid education model are summarised into three aspects: High costs, poor learning experiences, and insufficient motivation.

Pain Point

After conducting research, the key ‘pain points’ of hybrid education model are summarised into three aspects: High costs, poor learning experiences, and insufficient motivation.

Based on the identified ‘pain points’, the corresponding solutions are proposed: An online course platform, a virtual classroom, and an incentive system.

Solution Proposal

Based on the identified ‘pain points’, the corresponding solutions are proposed: An online course platform, a virtual classroom, and an incentive system.

Product Proposal

Who is actually using Eduverse? Architectural students and teachers are its primary users, with universities or other institutions as key stakeholders.

User Groups

Who is actually using Eduverse? Architectural students and teachers are its primary users, with universities or other institutions as key stakeholders.

How can we make the game playable? Research showed that architecture is a science of change, both expensive and slow in real life. Eduverse aims for students to truly feel, wonder, modify and ultimately reshape cities.

Game Mechanics

How can we make the game playable? Research showed that architecture is a science of change, both expensive and slow in real life. Eduverse aims for students to truly feel, wonder, modify and ultimately reshape cities.

Avatar Customisation

Avatar Customisation

Students should use tokens to unlock clothes and accessories, then use them to create a virtual character that suits their own aesthetics.

Home Customisation

Home Customisation

Both free and for purchase materials are provided. Students can freely use tokens and their talents to build their virtual home.

Students can personalise their homepage in the avatar system. The homepage  displays their virtual home, character, gaming level, and provides access to course information, schedules, and personal details.

Homepage User Interface

Students can personalise their homepage in the avatar system. The homepage displays their virtual home, character, gaming level, and provides access to course information, schedules, and personal details.

Curriculum Planning

Curriculum Planning

At the beginning of the semester, the student can choose their campus based on the brief. The system will generate a class for them to study together.

A procedural city generation method is used. This will gradually generate cities from grids-blocks-buildings-landscape.

Procedural Campus Generation

A procedural city generation method is used. This will gradually generate cities from grids-blocks-buildings-landscape.

View of the generated campus template. Each class works together for a semester, aiming to transform the city into something entirely new through collaborative study.

Batch Generation

View of the generated campus template. Each class works together for a semester, aiming to transform the city into something entirely new through collaborative study.

City Template

Map Checking

Map Checking

After entering the world, the student can view the distribution of activities through the map, and can check the schedule for the day and navigate through the calendar.

Eduverse’s campus streets provide detailed location information. They are dynamic platforms to learn about landmarks.

Dynamic Information

Eduverse’s campus streets provide detailed location information. They are dynamic platforms to learn about landmarks.

Block Customisation

Block Customisation

In their own block, the student can unlock plots, materials, or furniture with e-coins and upload their own models.

In this immersive multiplayer game, students collaboratively design unique plots, leading to the evolving architectural diversity within the virtual community.

Community Collaborative Reforming

In this immersive multiplayer game, students collaboratively design unique plots, leading to the evolving architectural diversity within the virtual community.

In this immersive educational environment, students can stroll through historical buildings and interact with collectible elements.

History and Theory Class

In this immersive educational environment, students can stroll through historical buildings and interact with collectible elements.

Students explore historical architectural sites on guided tours, learning as they go. They can also collect sculptures and materials from these sites to decorate their personal homepages.

'Classroom' Overview

Students explore historical architectural sites on guided tours, learning as they go. They can also collect sculptures and materials from these sites to decorate their personal homepages.

Building 'Explosion'

Building 'Explosion'

Students can adjust the visibility of various components to sense the space.

Building Technology Class

Building Technology Class

Unlimited access to space and materials enriches the learning experience for students of building technology. Real-time assembly simulation further enhances their efficiency in acquiring knowledge within this field.

Design Studio

Design Studio

The design studio offers students unlimited space and resources, enabling collaborative design and analysis. The workflow of the design studio is task assignment, design, co-analysis, review and rewards.

Updated city aerial view showcasing top student projects from the semester's design course and competition. Students learn how different architectural compositions influence the urban experience during the city transformation process.

Redesigned Campus

Updated city aerial view showcasing top student projects from the semester's design course and competition. Students learn how different architectural compositions influence the urban experience during the city transformation process.

Eduverse Introduction Video

Eduverse Introduction Video

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