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This project embraces the poetic landscapes of Taohuayuan (Peach Blossom Spring, Tao Yuanming, 421 CE) as the inspiration for a game that takes a series of under-utilised sites in China as areas for agricultural development. Through an interactive game environment, players can prototype different agrarian approaches for cultivating the site, from traditional to modern, much like a farming simulator. The game tracks the environmental, economic, and productive qualities of these designs, allowing players to learn more about more sustainable approaches to farming through play.
Game trailer showing how players can create their own ‘Virtual Taohuayuan’ farm through different design tools, being able to explore different ways of creating sustainable models for rural sites.
Composite drawing showing different forms of farms that can be created by the player through combinations of traditional and modern farming methods.
The game has a day and night and weather cycle that the player must engage with in the upkeep of their farm.
Animals and livestock simulations allow players to cultivate their land for grazing and breeding.
Players can design their farm through a series of tools, allowing for the real-time placement of buildings, the division of terrain and the cultivation of plants and animals.
Drawing showing different forms of farm created by players. ‘Virtual Taohuayuan’ draws from traditional forms of rural Chinese architecture, combining them with advanced technologies into new rural architectures.