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This project imagines a dystopian future for London where the only nature left in the city is preserved in the conservatory of the Barbican. By embodying different natural forces such as clouds, rain, and wind, the player uses weather systems to reverse London’s environmental disaster, by greening the city and cleaning the air.
Trailer for the ‘Last of the Barbican’ showing the game's progression from a lone wanderer in the landscape to controlling not only the placement of buildings but the weather itself.
Players start in the Barbican's conservatory, the only place where nature remains in a ruined city.
Players collect plant spores and seeds with the intention of repopulating the Barbican with nature.
The Barbican seen as a lonely island in a ruined city.
A view of the Barbican at the start of the game as it lies in ruins.
A view as players start to reintroduce nature into the complex.
At the end of the game, players will have reintroduced nature into the city, by placing seeds and spores and controlling the weather to promote rewilding.
Players can balance nature with the introduction of new buildings, working towards a new and harmonious future for the post-disaster site.
Drawing demonstrating the new Barbican that emerges from the remnants of the old, through the creative decisions of the player.