The project aimed to develop an agent-based simulation for real-time spiderweb creation. Based on anchor points set by the user, the spider (agent) will reach every anchor point, setting the frame for the web before creating loops, the number of which is determined by the user.
Computation
First scenario showing the spiderweb created computationally.
Render
First scenario showing the spiderweb that has been created as a final render.
Computation
Second scenario showing the spiderweb created computationally.
Render
Second scenario showing the spiderweb that has been created as a final render.